Forside.jpg
17807349_1925575564390737_359147419846168800_o 2.jpg
IMG_6016.jpg
Banner 4.jpg
Forside.jpg

Hackathon Victory


SCROLL DOWN

Hackathon Victory


 

Hackathon Victory

At AUHack 2017, Denmark's largest hackathon, my team and I made a pc-monitor application that displays productivity. Through an intelligent system that monitors computer activity and facial recognition, the PC will display your productivity (and your procrastination). Based on your productivity, the application will either reward or punish you.

 
17807349_1925575564390737_359147419846168800_o 2.jpg

.


.


 

Motivating a group of computer scientists to use design methods.

Although we already had an idea, I motivated the group to spend more time on creating more ideas within our problem area. So, I facilitated a creative process using convergent and divergent thinking (basically, brainstorming).

"While developers tend to start coding as soon as they face a problem; Caglar proved to me at AUHack’17 that starting projects off with a thorough problem identification and brainstorming process plays an important role towards a successful end result. It was particularly beneficial in two ways. First of all every member of our team ended up on the exact same page working towards the same goal. Secondly our product ended up solving the core problem that our idea based on instead of the symptoms." Frederik Hvilshøj, Student of Computer Science, Team Member

 Everybody listens to Sine (Information Science) presenting her ideas she came up with during the brainstorm-assignment.

Everybody listens to Sine (Information Science) presenting her ideas she came up with during the brainstorm-assignment.

 
IMG_6016.jpg

.


.


 

I used the same methods creating interface mockups through hand drawings.

First, I create as many interfaces and elements for the interfaces as possible based on the given context. I explore every field and simply focus on making more.Afterwards, I review and discuss all interfaces and benefits of each interfaces compared to each other.

 

 

Mastering both methods allows me to find the make the best interface for a given problem.

At AUHack I reviewed all interfaces together with Frederik about which one suited our product the best.

We decided that a bar and a numerical value worked in our favor. Unlike a circular graph, A vertical or horizontal bar gives a better sense of progression for the user. Because it grows and fills up empty space. In this way, we reward the user visually. While a circular graph is never growing outside itself but only changing its content.

 
Banner 4.jpg

.


.


 

Working productively over night to finish our product.

It is a box that contains some kind of reward inside (e.g. a cookie). The hinge of the box is connected to an Arduino that is connected to a server. When a user's productivity bar is filled, then the box will open.

 

 

Interdisciplinary work is the best.

Working with people from different studies help me realize my own skills as a designer. I also learned that it is helpful for a developer when the designer knows the basics of coding so that you in your design can implement solutions that don't require them to have to code too specific stuff. And also, data scientists have a very different atmosphere and culture than we do on my studies. They are very pragmatical, and it can take some effort to convince them to be more creative.